Category: Statistics
-

The Digital Transformation Taking Place in the Casino Industry
Although there are few industries that have been left untouched by the emergence of the Internet and the digital age we now find ourselves in, some industries and sectors have been more profoundly impacted than others. This is particularly true for the casino industry, which, over the course of a decade or so, has transitioned…
-

Development of the Mobile Gaming Industry in 2022: Statistics and Trends
Mankind has always sought to make life easier for itself by developing new technologies. Mobile phones have firmly entered into everyday life, becoming not just a means of communication, but a full-fledged entertainment gadget with many functions. It is difficult to believe that the first phones didn’t have built-in games at all, or were equipped…
-

By 2025, Esports & Games Streaming To Be Worth $3.6 Billion Globally
A new study from Juniper Research has found that the global eSports and games streaming industry will be worth $3.5 billion by 2025; rising from $2.1 billion in 2021. This represents a growth of 70% over the next four years. eSports is the live streaming of games, often featuring professional gamers, and games streaming include the streaming…
-

Market Size of the Esports Betting Industry
Betting on eSports is easily a leisure pursuit, which started to gather larger audiences of recent, and even more so after the Coronavirus crisis last year. Although it is still in its formative stages, betting on electronic sports is unlikely to cease gathering steam soon as the revenues this industry generates has skyrocketed. The number…
-

Popular Sports To Place a Bet in New Zealand in 2021
All over the world, various sports continue to be an integral part of the lives of many people. It is even more personal to some people whose existence revolve around sports, the business of sports, and the connections therein. One such business to have been devised from sports is betting – which dates back to…
-

How Sport and GamStop Do Support Each Other?
GamStop, the self-exclusion scheme seeking to help curtail problem gambling in the United Kingdom, has spread its services to sports. While the efforts and commitment of GamStop encompass all facets of gambling, notable alliances with sports bodies is a plus. This is because the United Kingdom is a major sporting nation in the world most…
-

Research Forecasts Video Games Subscription Revenue to Exceed $11 billion by 2025
Hampshire, UK – 5th October 2020: A new report from Juniper Research has found that video games service platforms, such as EA Play and PlayStation Now, will grow to an $11 billion sector by 2025, up from an estimated $6.6 billion this year. These platforms represent a strong new revenue stream for an industry experiencing a revenue decline…
-

Who is Ninja? The Streamer Who Made Millions on Twitch
While esports have been around in some form or another since the dawn of the video game market, the regulation and organization of global esports leagues, esports teams, and esports professionals (who make comparable salaries to physical sports pros), has led to a boom in the industry in the past decade. Between 2016 and 2017,…
-

Global Market 2019: Smartphones Gaming surged past $68 billion, PC stood at $35 billion
As the year 2019 came to close, the Gaming Industry as a whole commanded a very comfortable year-on-year revenue growth of close to 10%. Outliner of this exponential growth of the Gaming Industry was non-other than the Mobile Segment. Mobile Gaming saw revenue growth of more than 10% over the previous year 2018. According to…
-

DotA 2 is the Highest-Paid Esports Game in the World
Despite being overshadowed by the new titles in the recent past, DotA 2 still remains the highest-paid esports game title in the world. The statistics show Dota 2 reached $221.6 million in overall prize money from 1307 tournaments so far. The International 2019, which took place in Shanghai in August 2019, ranked as the highest-paid…